After setting the properties for the Application Main Window, the next step is to load images that will be used throughout the construction os the application. To begin this process, you will click on the Images tab.
Once in the Image area, you can Add images, Delete specific images, or Delete All the images that are loaded. These images are bitmaps (.bmp) and are 16x16 pixels in dimension. If you have a large bitmap that contains many 16x16 pixel bitmaps as a whole image (like in the sample image SMART256.BMP that ships with the program), the Application Designer will break the large image up into 16x16 pixel pieces and display them as individual images with a unique library identifier.