The next step in the application design is to load any 16x16 pixel images that you want to use for icons. To do this, you will click the Add button (figure 8).

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(figure 8)

You will now see an explorer dialog to navigate and select the image file, SMART256.BMP, to load (figure 9).

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(figure 9)

If you have a bitmap that is 16 pixels high and any width over 16 pixels wide (in our demonstration 3200 pixels wide to give us 200 icons), the designer will automatically break it up into a library of 16x16 pixel images (figure 10).

At this point, you can use the Delete or Delete All options to customize which icons are used. When you are finished, click Next to continue.

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(figure 10)

See Also:
Part 1: Application Main Window  
Part 3: Actions  
Part 4: Main Menu  
Part 5: Toolbar Drop-Down Menus  
Part 6: Toolbar  
Part 7: Saving Your Application  
Part 8: Testing Your Application